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> Mini Mafia Thing :: Game Over, y'all suck
Schala
post Feb 11 2014, 04:19 PM
Post #1


excessively entitled
*********

Posts: 5,925
Joined: 28-February 07
From: https://instaud.io/33hI




There's a town, right, and some scum. The scumbos want to kill the town. The town wants to lynch the scum. Wow, who will win?

:: Starter Guide (w/ Important Stuff!) ::
[17:34:15] <Kryssstal> super summarized version is like, there'll be 9 people, let's say 7 town and 2 scum.... goal of scum is to trick town, and goal of town is to figure out who is lying (the scum)
[17:34:26] <Kryssstal> everyone votes on who they think scum is and that player is lynched
[17:34:35] <Kryssstal> then scum kills someone at night, and the people proceed to vote again next day, etc. until one side wins
[17:34:56] <Kryssstal> and there are some powers and stuff like being able to save someone from death at night (doctor) etc
[17:36:16] <Kryssstal> if you like arguing at all then it's like the most fun forum game ever

IMPORTANT: To keep it simple yet interesting, this is a closed setup but I ONLY chose roles from this list instead of making up crazy stuff. Do not be surprised if there are many vanilla roles to keep it simpler for new players.

Some notable changes from "Trouble on SSRL" are the lack of deadline lynches, one-shot abilities now being depleted if roleblocked, and how daykills work (only stops hammer for 24 hours).

This is forum Mafia (skim this to get an idea of the game if you want), so it's a big step up in seriousness from those stupid 5 minute epicmafia games. Trolling by means of fakeclaiming or otherwise fucking around (frivolous claiming or generally disruptive play) is discouraged and will cause your team to lose probably, or at least get you killed fast.

Despite being a "big step up", this isn't meant to be the absolute height of seriousness, as that doesn't seem fun to play anyway. Remember that this is still an Internet Party Game, and that I generally make up a bunch of silly roles to remind you guys of that (although I still try to balance it as usual).

Activity is the biggest part of the game, as the scum basically get a free win if people lurk and don't do anything in these games. Try to chime in at least every 24 hours if you can. The town's only true weapons are numbers (which is why vanilla town is a powerful role), activity (which builds post histories, leading to cases against people), and the lynch.

I recommend glancing over SA's standard rules before you fuck yourself and get modkilled somehow (or look below I guess, as I just reiterate everything): http://mafiawiki.notesmash.org/wiki/Standard_mafia_rules

The big "don'ts" in a nutshell (don't blame me if you get modkilled due to not reading this, blame yourself or God):
  • No lurking! I will pester inactives and perhaps replace or modkill you (although replacements are generally quite difficult to find).
  • No editing your posts (I can see edits, so don't try it).
  • No talking about this game outside of the thread in any manner (with players or non-players), unless your role PM explicitly says you can with certain people (e.g. the scum get to conspire in secret).
  • No pasting your role PM (you may paraphrase though) or anything else I tell you on AIM/IRC/whatever. Note that cheating is not even possible if you wanted to try, because I send town PMs to every player. That means even if you gave someone your password, it would confirm nothing, as I will tell the scum in secret if they are scum or not.
  • No posting if you're not in the game, unless it's a completely neutral post and properly marked that you're not playing as to not confuse the players (I'll delete it if it's stupid).
  • No posting after hammers or daykills (count the votes if in doubt).
  • No posting any game-related information after dying (or otherwise revealing anything about your role or whatever), even to other dead players (they, and you, could still interact with the game potentially), regardless of whether it's public or private communication.
  • No attempts to subvert honorable play by means of encryption, Toxx clauses, Truth or Dare, etc.
  • No fake day actions, e.g. ##kill without actually having a daykill.
Feel free to ask questions if you're confused, perhaps in the thread (which seems better since more people could answer).
:: Players ::
:: Still Alive ::
1) Atari
2) Audity (apple bapple vinegar)
3) CrescentEXE
4) darkman78
5) Kirua
6) Pidgey
7) rocketmist Murderbydeath
8) SeanCass
9) Something915
10) sumi
11) T1
12) wuerling (520)

:: Wrecked as Fuc ::
N/A
:: History ::
Day 1
:: Longer Rule Stuff ::
Welcome! This is a game of Mafia. Please post stuff. If you somehow forgot how to play (and therefore need help), or simply want to read a bunch of mumbo jumbo, check this out: http://mafiawiki.notesmash.org/

:: Contact ::
AIM: Milkslake
IRC: Kryssstal (irc.speedrunslive.com)
Email:

Only use email if you really have no other way of contact (I can't guarantee 100% that I'll see it). Forum PMs are a much safer bet since they pop up when I check thread.

:: Rules ::
You would be wise to read this section carefully if you don't want to get modkilled or replaced. Don't assume you should merely skim this OP just because you've played other games - there are many subtle rule differences and helpful aspects of the setup made public knowledge.
  • No lurking. If you try to lurk as a strategy, you are not only a very boring person, but you will be made an example of and likely hurt your team a great degree when I ridicule and modkill you. Recommended to make at least 5 posts per game day (though I'll be reasonable about this in the event of an early hammer). Try not to go more than 48 hours without posting unless you've informed the thread prior. Depending on the state of the game (and the availability of replacements), I will choose to either replace or modkill lurkers, so just chime in at least once every 24 hours to easily avoid prods. I'll be less harsh on this than past games because I'm growing apathetic, but if the thread is complaining about lurkers I'll try to do something about it. Note that a particular player's role has no bearing on whether or not I choose to replace or modkill them.
  • Unlike TWG, you are strictly prohibited from talking about the game outside of this thread (even with dead players OR people who aren't playing - yes, there is a reason you shouldn't even talk to people outside of the game (could be a potential replacement or a secret player who could benefit from information), and I shouldn't have to explain that giving dead players information while you're still alive is cheating) unless you have been specifically told that you may. Please respect this rule.
  • Do NOT talk about the game with ANYONE after you die, even with other dead players OR people who aren't playing (again, there is an important reason for this as there may be roles that can legally interact with the game after death and/or even come back to life via some means). If you are hammered or otherwise killed (even during the day), stop talking about the game immediately (even outside of the thread if you were allowed to talk to certain players) and suck it up - no revealing any further information. Nothing wrong with harmless farewell posts and such, but be sure to prefix any posthumous posts with this cute thing:
  • Don't post after the hammer, period. Obviously anyone able to talk with players outside of the thread may do so at any time, even when the thread is closed. Once a hammer drops though, consider the thread closed effective immediately. It doesn't matter if you want to post some dumb picture or squeeze in what you may consider to be a harmless remark, since the point is that the day instantly ended and the current game state consists of everyone's last words until the next day starts (thus, there probably won't be any twilight either, as it's more exciting to not know if you'll live to post your reactions on the next day). Don't be ignorant or hasty when the game is very close to a hammer. Be sure to count votes yourself and preview the thread before you post. For the courtesy of other players (so that they know to shut up), in addition to sheer cuteness, post this next to your ##vote when you hammer someone:
  • You may not paste or outright quote anything I tell you in private (unless you're scum pasting to your own team, or otherwise have a 100% mod-confirmed alliance, such as alignment-confirmed masons), either in whole or part (you may, however, publicly post chatlogs with another player if you're legally able to discuss the game with them). Don't even fake something that looks as if it's a conversation with me. Obviously you may claim your role and any information you may receive through it by paraphrasing, but you can't quote any of my PMs/IMs to "prove" so. Any non-town players have literally been provided with separate town PMs as well, so you wouldn't be able to cheat even if you wanted to (scum could even let you use their account and you wouldn't see their real role PM). Also note that any given PM aside from the role PMs themselves will be titled "Mini Mafia Thing :: Day/Night #" for sorting purposes.
  • Don't edit/delete your posts, as this is cheating. If you need to fix something, quote yourself and do it in a new post. Keep in mind that I am able to see if you edit/delete a post and am prepared to modkill if deemed a big enough offense. Try not to add things via ninja edits either, even if it's harmless, as it doesn't hurt anything to make a quick double post. I don't care even if you post 10 times in a row.
  • No T/D (truth or dare) or similar tactics, encryption shenanigans, Toxxing anything regarding yourself or your own play (though you are welcome to Toxx, for example, "I am so sure that this dork is scum that if they flip town, I will play Lagoon to completion on stream"), or any other attempts to subvert honorable play by ensuring truthfulness.
  • If your role allows you to do something public during the day, post the command as if it's a ##vote. Posting a day command you cannot actually perform (e.g. ##kill) will almost certainly result in a modkill. Anything like that should be assumed to be a real action, so treat it accordingly until I assess the situation. Daykills are functionally like a hammer where people are supposed to stop talking until the cardflip.
  • As long as you are under a post restriction, you are prohibited from claiming it in public or private (which means scum aren't even supposed to tell their scumbuddies - likewise with any other alliances, mod-confirmed or not). It's simply more fun this way. Keep in mind any and all post restrictions are meant to make your posts more entertaining, not prohibit you from playing or communicating what you need to say (probably, anyway).
  • Neutral spectator posts are fine in moderation, but obviously don't post anything gameplay-related if you're not playing. It would also be considerate to mark your post in some way that you're not playing. It might be deleted otherwise.
  • Try not to go overboard with personal insults, as this seems to turn off various players. Don't worry about it too much though, as it'd be weird to actually hold someone's behavior in a Mafia game against them, much like being mad at someone for bluffing in poker.
  • If you'd like to read more about Mafia rules in general, pretty much everything from this list applies to this game.
  • In general, if you pretend to break the rules in such a way that is indistinguishable to the other players, I will treat that as having actually broken the rule. To spell it out further, don't assume any actions I may take would confirm the validity one way or another of something like a pasted role PM.
:: Cardflips & Flavor ::
Role and alignment will be revealed upon death. No cardflip will contain an explicitly false alignment for the deceased, assuming an alignment is indeed listed. Keep in mind there may be players with certain abilities (or aspects thereof) kept hidden in their cardflip.

Cardflips will be posted 30 minutes after deadline. Also note that hammers function much like normal deadlines. In the event of a hammer at 6 PM, for example, the cardflip would not be posted until 12:29 AM Eastern (as if the deadline were set for 11:59 PM on that day). A hammer dropped after 11:59 PM would cause the cardflip to be posted at 12:29 PM, effectively delaying it by up to 12 hours.

I do not explicitly lie to players in their role PMs (such as telling someone they're a cop when their ability actually turns their target into scum). In rare cases, there may be an aspect of your role that is intentionally kept from you, but I would never lie about your alignment (nor is it possible for your alignment or victory condition to change at any point in the game).

It would be unwise to assume a particular character or ability has any relevance whatsoever to alignment. Don't make any assumptions about a player based on some warped metagaming either, as every player has received a randomized alignment.

As a rule of thumb, flavor is auxiliary and very minimal. You should typically expect to receive no flavor or PMs in general if you weren't expecting something in the first place. Death flavor will be unique and based only on the particular player and/or character, not the means of death. In the event of multiple successful nightkills, the cardflip order will be alphabetized. Also note that nightkills may be performed in addition to any other abilities the player may have, regardless of alignment.

Only investigative roles (e.g. cops) will be told if their action fails. If it does, they won't be told why, but will instead receive this pithy poem written by Tao Jones:
QUOTE (Failure Limerick)
There once was a Mafia game
Where people's actions all failed the same
They got this verse
And let out a curse
That nothing of their night action became!

You will NOT be able to repeat a one-shot or otherwise limited use action if it fails.

Special game events will be labeled as such so that no one incorrectly assumes I'm just screwing around. Flavor in such events may actually reveal a player's character and/or abilities, unlike random non-cardflip flavor at the beginning of a day or night which is meant to take creative liberties for entertainment purposes.

:: Victory Conditions ::
Town: You are town and win when all threats to the town have been eliminated (even if you lose your life in the process).
Scum: You are scum and win by achieving unassailable dominance (even if you lose your life in the process).

Secret factions (anti-town or otherwise) may or may not exist.

:: Sample Role PM ::
QUOTE (Vanilla Example)
You are an innocent townie.

Vanillers: You have naught but the power to post and vote in the thread.

You are town and win when all threats to the town have been eliminated (even if you lose your life in the process).

:: Voting & Lynching ::
I will be counting any vote that looks like it's an intended vote (assuming it's not within a quote box - always skip over those if you're making your own vote count), even if it's not bolded or prefixed with ##. Still, please format your votes as such: ##vote Twan

Names the player is known by count as well, so ##vote Krystal or ##vote Schala would be legitimate despite my forum name being "Marlie Tang" or whatever. Also note that I don't care at all if you don't unvote before placing a new vote. Obviously you are able to ##unvote at any point if you wish, but it's not mandatory if you're just switching.

##vote No Lynch is acceptable, but as lynches are the town's main weapon (in addition to activity and post histories), it's only advised in very specific situations. Voting for yourself is not acceptable, and therefore never counts.

Ain't no dang darned deadline lynch anymore. Day will end with no lynch if there's no majority vote. Ties will be broken with sudden death still. Any votes not placed on the vote leaders will be wiped, allowing for a potentially larger pool of players to hammer. If no one hammers within 30 minutes, there will be no lynch. Note that sudden death would push the cardflip up to 12:59 AM Eastern.

No players may be hammered within the first ~24 hours of a new game day (even if every player in the game agrees unanimously). If a majority has been reached sooner than that, the hammer will drop automatically at the 24 hour mark (provided there is still a majority vote - yes, a player could be "hammered" and then safely unvoted within the first ~24 hours of a new game day). This way days can't be rushed under any circumstances, giving everyone a fair chance to post if they're not lurking.

Any daykills performed during the second half of a game day will extend the deadline by ~24 hours and prevent any hammers from occurring on that particular game day for the next ~24 hours only.

Also note that there are no roles which can silently manipulate votes in any fashion, so anyone is welcome to post their own vote counts if they have functioning eyes.

:: Deadlines ::
Days will start with a minimum deadline of ~96 hours and may be extended at my discretion (it's mostly up to whether or not the players are requesting an extension for a good reason). Excluding nights, deadlines will always be set for 11:59 PM Eastern.

Nights will have a deadline of ~24 hours after the cardflip. Note that I always accept night actions in advance (or conditional actions if you wish). You are free to change them at any time until the night is over. If I haven't heard anything from you when the night's deadline hits, you will take no action.

For purposes of full disclosure, there is no Night 0. Good luck.


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T-1
post Feb 11 2014, 05:11 PM
Post #2


5.1.1.


Posts: 5
Joined: 20-December 12




whef
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sumi
post Feb 11 2014, 06:38 PM
Post #3


Dazzlin' Darlin
**

Posts: 65
Joined: 11-February 14
From: ashes to ashes, dust to dust.





i want to game


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Pidgey
post Feb 11 2014, 07:35 PM
Post #4


The Shadow
*****

Posts: 1,982
Joined: 11-June 11




Ill join

(Lol)


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Pidgey
post Feb 11 2014, 07:36 PM
Post #5


The Shadow
*****

Posts: 1,982
Joined: 11-June 11




Kirua my brother

Welcome to not smb3


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Pidgey
post Feb 11 2014, 07:37 PM
Post #6


The Shadow
*****

Posts: 1,982
Joined: 11-June 11




Woooow you sticky this amd not my game krys?? Uber bitchness confirmed

Edit: nevermind you did lol


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Schala
post Feb 11 2014, 07:42 PM
Post #7


excessively entitled
*********

Posts: 5,925
Joined: 28-February 07
From: https://instaud.io/33hI




lol ye no mod powers actually


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BossCrab
post Feb 11 2014, 07:55 PM
Post #8


Gunshit
*****

Posts: 1,262
Joined: 9-September 12
From: Boston




What this is:
a bit of a fixer upper
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sumi
post Feb 11 2014, 07:57 PM
Post #9


Dazzlin' Darlin
**

Posts: 65
Joined: 11-February 14
From: ashes to ashes, dust to dust.





bosscrab thank you for signing up for this mafia game


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Schala
post Feb 11 2014, 08:08 PM
Post #10


excessively entitled
*********

Posts: 5,925
Joined: 28-February 07
From: https://instaud.io/33hI




need pidgey-san's permission to do simultaneous games


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Pidgey
post Feb 11 2014, 08:29 PM
Post #11


The Shadow
*****

Posts: 1,982
Joined: 11-June 11




I don't mind although I'd prefer it (but I'm not against it or not allowing it) if you first died/won the other one. This is a good experience for new players though so some old blood is ok too.

Would still be better for the new players if its a small sized game, definitely no more than 13 players.


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BossCrab
post Feb 11 2014, 08:34 PM
Post #12


Gunshit
*****

Posts: 1,262
Joined: 9-September 12
From: Boston




oh I didn't intend to sign up really i just wanted to say smth cool, i expected this to be like 99% new players (virtually 0 forum maf experience) anyway

e: ill play if y'all want or need another body but prob more fun if all newbies!!
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Shane
post Feb 11 2014, 08:38 PM
Post #13


The Shadow
*****

Posts: 1,229
Joined: 23-November 08




Can I play and be mean to the newbies and scare them away from mafia forever?
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Schala
post Feb 11 2014, 08:44 PM
Post #14


excessively entitled
*********

Posts: 5,925
Joined: 28-February 07
From: https://instaud.io/33hI




lol


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Atari
post Feb 11 2014, 11:07 PM
Post #15


Evergreen
*

Posts: 31
Joined: 23-January 14




I would like to play if a spot is still available!
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Schala
post Feb 11 2014, 11:13 PM
Post #16


excessively entitled
*********

Posts: 5,925
Joined: 28-February 07
From: https://instaud.io/33hI




no limit but probably won't get that big, I expect 13-15


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bapple cider vin...
post Feb 11 2014, 11:23 PM
Post #17


The Village of the Lovers of Heckran
******

Posts: 2,126
Joined: 25-February 04
From: Luffy's Massive Stretch-Marks





stlotpth


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cyghfer
post Feb 11 2014, 11:35 PM
Post #18


Candy Galy
******

Posts: 2,472
Joined: 5-November 10




turbo crescentexe


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So long.

I will watch it after a dream.
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bapple cider vin...
post Feb 12 2014, 12:38 AM
Post #19


The Village of the Lovers of Heckran
******

Posts: 2,126
Joined: 25-February 04
From: Luffy's Massive Stretch-Marks





ill play but i might be Too Good Now


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cyghfer
post Feb 12 2014, 01:24 AM
Post #20


Candy Galy
******

Posts: 2,472
Joined: 5-November 10




lmfao why did aud have to die in pidgeygame


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So long.

I will watch it after a dream.
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