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Solid State Squad Forums _ Last Message _ [VJA] 2.9 Deployed

Posted by: Remy May 19 2006, 08:51 PM

Version 2.9 of VJ Army has been deployed.

Changelog is here:
http://vjarmy.com/wiki/index.php/VJA:Version_History#2.9

Almost all the changes for this version are thanks to Rura, so please shower him with your love.

The rival data system and the user ranking systems will be documented over the weekend, so if you're confused by them, hang in there.

Posted by: jammitch! May 19 2006, 09:16 PM

Question:

I can pass 10dan on (I think it's) 8th and 9th, and 9 on 7th and 10th (no RED yet). Does that count as 9dan or 10dan?

Posted by: Oddity May 19 2006, 09:23 PM

As for the timestamp improvements, what about adding just a comment at a later date? Should the timestamp be updated accordingly? Dunno what it does now.

Posted by: ParaParaKing May 19 2006, 09:26 PM

Man, you are putting these updates out fast. smile.gif
Thank you as always.

Perhaps once Rura gets bored with VJA, we can get him to work on popn navy too. rolleyes.gif

EDIT: Just noticed, that we need different Dans for SP and DP.

Posted by: Jadin May 20 2006, 12:06 AM

Remy and/or Rura:
If you PM me your home address and your favorite type of cookie, you will recieve a NICE surprise in the near future.
Not joking in the least.
=)

Posted by: Mafia Boss May 20 2006, 12:19 AM

It would be awesome if your dan ranking showed up in viewsong and in the status graphic. I think I requested that like a year and a half ago smile.gif

Posted by: rmz May 20 2006, 12:57 AM

QUOTE(Mafia Boss @ May 19 2006, 10:19 PM) *
It would be awesome if your dan ranking showed up in viewsong and in the status graphic. I think I requested that like a year and a half ago smile.gif

Yeah, I was talking to him about that today too. I'd really like to see revamped sig images that are a little prettier (design contest maybe?) and include:

* SP/DP Dan rank
* State of residence? (or country if outside the US)
* AAA's

As an example:

This is an edited version of a popular status graphic that arcade players use, I'm sure people here could whip up similarly-themed ones for VJA purposes.

I often see these types of status graphics and think how it's nice that they just kind of try to keep excessive information to a minimum, and deliver information that is more important in a simple but attractive manner. I don't really personally think that DJ Points and FC/PC are things that people care enough about to keep visible in the sig images all the time. But maybe that's just me?

Posted by: Remy May 20 2006, 07:29 AM

Rank will make its way into more portions of the site, don't worry. Sig graphics will probably get completely revamped in the near future. (Watch, rura will decide he *really* wants to learn gdlib and do it today...)

QUOTE
Question:

I can pass 10dan on (I think it's) 8th and 9th, and 9 on 7th and 10th (no RED yet). Does that count as 9dan or 10dan?


Whichever you feel is a more accurate portrayal of your skill.

QUOTE
EDIT: Just noticed, that we need different Dans for SP and DP.


Will do this for 3.0.

Posted by: Catastrophe May 20 2006, 09:14 AM

Wow. I haven't been here for a week and all these awesome changes were made! Thank you Rura!

Posted by: sanchny May 20 2006, 09:26 AM

Thanks Rura and Remy as usual. smile.gif

QUOTE(rmz @ May 20 2006, 01:57 AM) *
I don't really personally think that DJ Points and FC/PC are things that people care enough about to keep visible in the sig images all the time. But maybe that's just me?

I like seeing those numbers. I don't directly compare how many FC/PCs people have, but it does give a good indication of someone's timing and how much they play in comparison with the AAA/AA/A counts.

Posted by: dudabo May 20 2006, 09:46 AM

the amount of DJP you have is basically only a measure of how many scores you have entered, and most people dont care about that when they read a sig graphic. I agree, I think it should go.

Thanks for all the changes!

Posted by: Axem Rangers May 20 2006, 09:50 AM

The quick comment view on the user screen is <3. DJ points can go, but please don't go A/AA/PC/FC counts.

Posted by: Oddity May 20 2006, 10:16 AM

I dunno. DJ Points could be a good indicator if someone has a lot of scores entered or not. After all, the graphic doesn't show Bs and below. You'd be able to tell if someone's hardcore like you, or hardcore unlike you, or not hardcore like you, or not hardcore unlike you.m,acasoheff

Posted by: Fletcher May 20 2006, 01:29 PM

QUOTE(Axem Rangers @ May 20 2006, 07:50 AM) *
The quick comment view on the user screen is <3. DJ points can go, but please don't go A/AA/PC/FC counts.


I'm going to second this completely: speaking as someone with all of .5 AAAs (hello bmUS WackyGrading), it's nice to actually have SOMETHING appear in the graphic. DJ Points, I will admit, I do not understand, however, so I'll not comment on their validity.

Posted by: blah May 20 2006, 01:50 PM

It would be nice to keep as much as possible from the current graphic if a revamped one is made. If space is an issue, combining the FC and PC count would be reasonable.

Also, a built in way to find users with rival data uploaded would be nice if not too much trouble. It would work much better than having the thread in Nemesis. I wouldn't be suprirsed if this was already thought of and on the agenda though....

Posted by: Remy May 20 2006, 03:27 PM

Yeah, it's on the agenda.

BTW, g.m.d. L7 is now in the database as of about 10 minutes ago.

Posted by: ParaParaKing May 20 2006, 10:11 PM

QUOTE(Remy @ May 21 2006, 05:27 AM) *
BTW, g.m.d. L7 is now in the database as of about 10 minutes ago.

The US ANOTHER also has a different note count. (184 notes)

Posted by: Remy May 20 2006, 10:41 PM

Fixed.

Posted by: Monster-in-a-box! May 21 2006, 01:58 AM

G.M.D. US [A] is actually the same as the 3rd Style [A]...

Posted by: Remy May 21 2006, 08:59 AM

Wow, *that* is fucking obnoxious. I'll leave them separate for now and try to think up a good way to deal with having three different song entries for the same song on one style.

Posted by: Catastrophe May 21 2006, 12:44 PM

Leave the DJ points in. They're a good indicator of how seriously someone takes their scores. Taren and I both put a ton of effort into keeping 1,000+ scores up to date and somewhat competitive. That takes alot of work. I don't assume that people with just 20 hyper AAAs (on decent songs) can AAA most of hyper. To me that just means that this person can AAA their 20 best songs at that play level. I don't assume normal AAAs either because some people can't keep a beat when the notes are too far apart. Most players lack the patience, too. Anyone can AAA a 4* with persistence but only a good player can do it consistently enough to 'finish' all of the 4s. It's the same thing with my hundreds of AAs and hard clears. Someone can enter their 5 best hard clears but each song is different. If someone has a HC on Max 300, Music To Your Head 7A, and Halfway of Promise 7A, but no data on 5.1.1. 7A, then I assume that this player sucks at 5.1.1. And doubly so if they also won't spend the 2-20 minutes to master the roll at the beginning of the normal chart for the easy AAA.

Having 13,000 DJPs also means that you can DJ battle me because I actually enter all of my personal best scores when I get them. I'm not hiding my score for BtE because it's not an A. If you DJ battle me then it's going to be a fair fight. You're not going against my 50 best scores or whatever. Having 13,000 DJPs means that I've actually played (almost) everything on SP + L14 to the point where I have established a personal best and an average. I think that the people who don't want DJPs to be prominent are people who are either hiding a weakness, or people who only want to compete on the half of the game that they're better at. Now that MemoryMani exists nobody has an excuse NOT score as many DJPs as I have. (Unless of course I'm right.)

RYRY is an exception because he is trying to highlight 9 particular scores. But other than that No Data = F. Even for Oddity who has 90% AAAs 10% No Data, No Data = F. (Although Oddity has a billion DJPs anyway from AAAing 90% of the series.)

Posted by: rmz May 21 2006, 07:09 PM

QUOTE(Catastrophe @ May 21 2006, 10:44 AM) *
Leave the DJ points in. They're a good indicator of how seriously someone takes their scores. Taren and I both put a ton of effort into keeping 1,000+ scores up to date and somewhat competitive. That takes alot of work. I don't assume that people with just 20 hyper AAAs (on decent songs) can AAA most of hyper. To me that just means that this person can AAA their 20 best songs at that play level.

RYRY is an exception because he is trying to highlight 9 particular scores. But other than that No Data = F. Even for Oddity who has 90% AAAs 10% No Data, No Data = F. (Although Oddity has a billion DJPs anyway from AAAing 90% of the series.)

*cough*

For me, it's the small matter that at present there are 538 unique songs in the database, most with 3 separate charts, making for over 1500 notecharts on 7k alone. If you play doubles, it stretches in the 3000 range. The main reason that I privatized (and stopped updating) all of my L7 scores was because I don't have the time to constantly and regularly go back through all of the old styles and update all of my scores. When I kept them public, I had scores that were six months old (tons of them, actually) and it completely fucked up DJ Battles because people would be beating me on songs just because I hadn't played them in several months. I've tried on multiple occasions to go back through every old style and play every chart for every old song, but it's just not possible, it takes far too long -- at least given how relatively little time I have to play.

Thanks for implying that I don't take my scores seriously, but I don't exactly have 4 hours a day to consistently update all of my old scores to keep them at a level that is representative of my current skill. It means that I have a life (or would -- gasp -- rather spend my time playing difficult songs that I can't clear in order to improve, rather than whoring out a bunch of 2* L7s on 3rd style to raise my phat AAA count), not that I don't take the game seriously.

Posted by: blah May 21 2006, 08:19 PM

The find rival data function is SEXY. Good job guys.

Posted by: Catastrophe May 21 2006, 11:02 PM

Yeah, I knew my post was going to piss at least one person off. If you're marking scores private just to avoid losing at DJ battles then you're only proving my point. That's like sticking your head in the ground. "I didn't lose, that score is old!" Yeah, you're definitely taking the competition aspect seriously. :sarc: And it's okay not to be competitive here, but you can't complain about the DJP system if you're not going to be. (I know you're an admin. I'm putting the player hat on you for now.)

Yes, I know how many notecharts there are. That's why it means something to overtake someone on the DJP ranking page. I remember when Audity had 12,000 and I wanted 10,000. Now I've got 13,000 and ALLENUK and PIMP (congrats!) have broken 20,000. If you've got 10,000 DJPs, you're not whoring L7. A full combo AAA is only worth 10 points. Scoring as many points as I have requires that you you play everything, not whore anything. Hey! I just realized something. When I play a song that isn't at least a 7*, I look for the FC+AAA and move on. I don't (usually) sit around and whore a single chart to be #3 on a song with < 500 notes. I don't have L7 sessions to boost my AAA count, either. I want 8-10 DJPs from songs that I don't have 8-10 DJPs from yet. This means clearing and hard clearing songs that I haven't cleared yet, and ignoring normal7. I've picked up 100 DJPs recently from 9* songs. In other words, I've turned old As into HC+AAs for 50ish nines. Once you hit about the 10,000 mark for singles play (without RED) each remaining point becomes a struggle.

And like I said, I don't whore anything, I improve everything. If I can get 65 more points on singles play I can overtake Rhys! Now what I can do? The only songs I have left to hard clear (on games that have hard mode) are songs that are even harder than the songs I've previously hard cleared... and so on. The status graphic doesn't show clears and hard clears. But even if it did, nothing summarizes your game like your DJPs. I've got a truckload of clears, a truckload of hard clears, two truckloads of As, a truckload of FCs, and a few barrels of doubles play that I've collected one song at a time. I can express these last two years of watching the famous " -> " appear as the number 13023. Look at Monster-In-A-Box just a few ranks below me in singles play. Do you see my point? DJPs reward players who constantly make the " -> " appear. Look at my Spica L7 score. It's older than freeze arrows and it's in the 60th percentile. However, it is a PC AAA! Why should I ever play it again? Now, should I whore this easy song to get out of the 60th percentile, or should I say that a AAA is a AAA and move on to playing the hyper? The latter fo' shizzle!

You've also complained about people whoring L7 to boost their AAA counter. DJPs solve that problem! I'm a perfect example of a good player who doesn't whore L7 to inflate my status graphic. You shouldn't want to get rid of this! If you do anything, subtract my DP points away so that my status graphic says 10565 points instead, which is my real score that most people care about.

Posted by: jammitch! May 21 2006, 11:37 PM

QUOTE(Catastrophe @ May 22 2006, 12:02 AM) *
Look at my Spica L7 score. It's older than freeze arrows and it's in the 60th percentile. However, it is a PC AAA! Why should I ever play it again? Now, should I whore this easy song to get out of the 60th percentile, or should I say that a AAA is a AAA and move on to playing the hyper? The latter fo' shizzle!

I'd go through one or two more times and pick up the extra 30ish ex points. Plus, I try to keep scores from getting a year old, even if that means picking up one more great on 5.1.1. However, I don't do that often, nor do I have the patience to play most songs 30 times in a row.

I know almost all my L7 scores are bolds yet most of my 12s are 60ish percentile. This is tainted by the fact that L7 players don't enter scores for 12s, but equally tainted by the fact that good players won't enter high scores for L7 songs. If everyone managed to enter everything I'd have a much better indication of exactly where I lie; as it stands I assume I'm about 85th percentile with a slightly disproportionate skill at timing easy stuff.

Posted by: rmz May 22 2006, 12:17 AM

Okay, those "select style" and "select difficulty" dropdowns are SEXY.

That is all.

QUOTE(Catastrophe @ May 21 2006, 09:02 PM) *
If you're marking scores private just to avoid losing at DJ battles then you're only proving my point. That's like sticking your head in the ground. "I didn't lose, that score is old!" Yeah, you're definitely taking the competition aspect seriously. :sarc:

No, it's more the fact that I would get random assholes IM'ing me with a DJ battle link saying "OMGZORZ I'M BEATING YOU ON 3RD STYLE L7 DJ BATTLE LOPLOLZOLZOLZOLZ"

I don't care at all about DJ Battles, I don't run them at all. I have the most fun improving my own scores. I didn't like going back and updating all of my L7 scores just so people don't IM me and brag that they were beating my old scores. I choose to privatize them, spend my limited playing time playing songs that I actually enjoy, and not have to deal with random people I don't know IM'ing me DJ battle links and bragging. I don't privatize my scores to help me win DJ battles because I don't run DJ battles in the first place.

You seem to be greatly overestimating how much I care about competition, or how much I care about DJP rankings or DJ battles. Your "sarcasm" about how little I take the competition aspect seriously shouldn't be sarcastic -- I don't take it seriously. I don't particularly care if I'm beating Random Internet Person X. I've downloaded a few peoples' rival data, but for the most part I find myself not really using them because in most cases I have found I prefer to have the ghost option set to My Best, so I can see how I'm improving over my previous tries.

Have you noticed that I don't put my VJA sig graphic in my signature on other sites? Yeah. I used to have all of my scores privatized so I could avoid this drama bullshit, but I have no problem with posting scores that I am semi-proud of and are recent, because a few people have come to me personally and asked if I would post at least some scores so that they would see how they match up. If it weren't for that, they'd still all be private.

Posted by: blah May 22 2006, 12:43 AM

QUOTE(rmz @ May 22 2006, 12:17 AM) *
Okay, those "select style" and "select difficulty" dropdowns are SEXY.

That is all.


Beat me too it. Fuck yes they are.

Posted by: sanchny May 22 2006, 12:47 AM

QUOTE(rmz @ May 22 2006, 01:17 AM) *
Okay, those "select style" and "select difficulty" dropdowns are SEXY.

Hell. Yes. Thanks rura!

Regarding the DJPoints: People have different playstyles in terms of what they find fun to play. And also, people have different setups in terms of updating VJA data. Some people have their computer right next to their PS2 and can update right away each time they get a new score, and for some people the two are far and updating VJA scores becomes a chore.

Leave DJPoints in. They provide a good quick glance of how many scores someone has put in, which gives a good basis for what the AAA/AA/A numbers mean.

We've been talking about removing DJPoints, but in favor of what? Not everyone plays Dan rankings, and that's only a shaky indicator of passing ability, which doesn't really mean much. Not everyone plays doubles, so doubles Dan rankings shouldn't be on a sig. Someone's location is fairly useless information. Or rather, something like DJPoints are way more useful to me than where DJ NAME lives. Same thing with VJA ID#.
The mockup you posted looks pretty, but is a bit of an eyesore and stands out when a sig shouldn't. I like the current VJA sigs over that not just because of the info they display, but also because they're aesthetically simple and pleasing to the eye.

Posted by: jammitch! May 22 2006, 12:47 AM

Eh, I actually liked the old way better. The colors kinda clash with each other now, and the way the item you want is missing from the list below throws off my sense of order (coming from a UI perspective). Unfortunately, I don't have any suggestions for improvement, and it's going to be very helpful down the road.

Posted by: rura May 22 2006, 12:54 AM

QUOTE(jammitch! @ May 22 2006, 12:47 AM) *
Eh, I actually liked the old way better. The colors kinda clash with each other now, and the way the item you want is missing from the list below throws off my sense of order (coming from a UI perspective). Unfortunately, I don't have any suggestions for improvement, and it's going to be very helpful down the road.


Yes, the primary issue is that the banners were taking up too much space and something had to be done prior to any more releases. The headers are quite fluid at the moment (I'd like to use position:fixed and play with positioning a bit, but IE6 would hate me if I did).

And the colors are subject to change as well. I agree that the difficulty dropdown kinda clashes with the style banners (although it's less ugly than that bluish highlight color that was in use previously!).

Edit: What about using a grayscale version of the banner as a placeholder in the menu if it's the active style?

Posted by: ParaParaKing May 22 2006, 01:14 AM

The style/difficulty selector looks sexy, but the Original Course 7K/14K selection is broken know.

Posted by: rura May 22 2006, 01:33 AM

Fixed. It is my lot in life to make foolish mistakes.

Posted by: ParaParaKing May 22 2006, 01:45 AM

Just noticed, that there is no link to return to Song Select anymore too. You can always press BACK on your browser though. Before the change it worked by pressing on the style, you were on.

Posted by: rura May 22 2006, 02:09 AM

Ok, I changed the behavior so you can click the current style to go back like you used to be able to.

I also fixed a long-standing bug regarding original courses in coursesession...

Posted by: dudabo May 22 2006, 05:09 PM

QUOTE(sanchny @ May 22 2006, 01:47 AM) *
Regarding the DJPoints: People have different playstyles in terms of what they find fun to play. And also, people have different setups in terms of updating VJA data. Some people have their computer right next to their PS2 and can update right away each time they get a new score, and for some people the two are far and updating VJA scores becomes a chore.

Sounds like a really good argument about why to leave DJP out of the equation! I still dont have all scores from 3rd-8th in yet on 7k or another because they are either songs I dont care about or songs overlooked, it's not an issue of not wanting to put crappy scores in.

QUOTE(sanchny @ May 22 2006, 01:47 AM) *
We've been talking about removing DJPoints, but in favor of what? Not everyone plays Dan rankings, and that's only a shaky indicator of passing ability, which doesn't really mean much.


Yeah but it is definitely the most accurate measure of how good someone is that iidx has right now. DJP just confuses people - a 6dan player with 10k+ DJP because of L7 looks a hell of alot better on the sig pic than someone like RMZ, who is better. Associating a dan level with AAA/AA/A counts gives them more/less meaning, which it should.

Your DJP is in some ways independent of your skill level - much better players can have a much lower DJP than those who are worse. I'm most certainly not interested in played RED on L7, but it feels like I need to go through it all just so that my DJP can measure up. What kind of an indication of skill is that? This just begs the question why then DJP should be on sig graphic at all.

A less confusing substitute that serves the same purpose: a count of how many scores you have entered (this sounds kinda dumb / useless to me, too).


aaaaaaand the new banner drop downs are really wierd lol. They look nice, though.

Posted by: blackstar May 22 2006, 08:27 PM

I dunno, but seeing as the status graphic only shows A, AA, and AAA's, DJP covers the rest of the songs you've played. Without it, you would either see someone with nothing on their banner or you would see someone with lots of things on their banner.

QUOTE(dudabo @ May 22 2006, 03:09 PM) *
DJP just confuses people - a 6dan player with 10k+ DJP because of L7 looks a hell of alot better on the sig pic than someone like RMZ, who is better. Associating a dan level with AAA/AA/A counts gives them more/less meaning, which it should.

Isn't it his choice to privatize those entries even if they exist, meaning that he is willing to give up those points on his graphic?

Posted by: rmz May 22 2006, 09:05 PM

QUOTE
Isn't it his choice to privatize those entries even if they exist, meaning that he is willing to give up those points on his graphic?

Please stop using me as an example, guys. This "willing to give up those points on his graphic" thing doesn't even really apply to me because I don't care about how many DJ Points I have.

For other people that do actually care what their sig graphic says, though, I'm sure it might be an issue.

Posted by: Monster-in-a-box! May 22 2006, 10:03 PM

Hey, why am I getting singled out...

Posted by: dudabo May 23 2006, 12:03 AM

The choice to privatize scores is different from the choice to play everything on L7 on 3rd style so my DJP looks better.

I was trying to say that for anybody that chooses to use their sig graphic on other sites, having the DJP being displayed is a poor gague of skill even combined with AAA/AA/A count. The only true display is when both the DJP and AAA/AA/A count are both high (even then, no one knows if the counts are from L7, 7k, A...). Also, saying that your DJP is high is relative.

If either the AAA/AA/A counts or the DJP are not high, then no one can reach any conclusions about skill looking at the sig pic. Even if my AAA counts are high and my DJP is low then one could infer that I'm just putting in select scores, etc. There exists a similar example for any other combination.

Becuase the AAA/AA/A counts exist, the only thing that DJP shows is how many scores you have put in. While its true that DJP gets inflated the higher you score, showing AAA/AA/A counts already captures this information. I always thought this and am excited to hear that the sig graphic may be changed in the future.

If your using the graphic outside of this site, its becuase you want to show that you take iidx so seriously that you are part of the VJ Army and you want to show off your accomplishments in the game. By eliminating DJP and adding a dan rank and the # of scores entered, you're eliminating confusion without loss of information while adding a more reasonable gague of skill. That's what I think, anyway. It's not my call...just trying to give some input!

DJP most certainly has its place, but wouldn't it make more sense for it to be on a per style / per difficulty basis? (i.e. something internal to VJ Army)

Posted by: cknowles32 May 23 2006, 02:19 AM

I like to play IIDX. Everyone will have a different way to keep themselves interested in IIDX, whether or not DJP appears on a new sig graph is something that I feel is irrelevant. Essentially, it might be nice for a lot of players as a gauge of how many FC's PC's and other scores entered.

However, I don't think it would change the way I like to see my own personal improvement over the period of about 2 years since I started playing. Dan Course Rating on the Sig would be nice since its sort of IIDX's "official" way to rate a players skill (however inaccurate it may be), but basically entering scores in this complete database where I can see my own scores improve will always be my main interest on this site. In addition to all the fun filled competition between players and their scores.

Posted by: Isaru May 23 2006, 05:00 AM

What do you guys think of something kinda like this? It has all the extra data AFAIK.


I know the fonts look all deformed and crappy; it's because I have no artistic skill.

QUOTE(Oddity @ May 19 2006, 07:23 PM) *
As for the timestamp improvements, what about adding just a comment at a later date? Should the timestamp be updated accordingly? Dunno what it does now.

I was curious about this as well.

Posted by: blah May 23 2006, 11:03 AM

QUOTE(Isaru @ May 23 2006, 05:00 AM) *
What do you guys think of something kinda like this? It has all the extra data AFAIK.


I know the fonts look all deformed and crappy; it's because I have no artistic skill.
I was curious about this as well.


That would be okay... it'd be better to have number of scores entered instead of user ID though.

Posted by: jammitch! May 23 2006, 12:29 PM

Much in the same way the TR sig tried not to duplicate anything on the VJA sig, the VJA sig shouldn't go back and dupe information (like number of entries) on the TR sig.

Also, I can never remember the kanji numbers so I'd rather see Arabic numerals instead.

Posted by: Oddity May 23 2006, 01:30 PM

I think user number somewhere would be cool

Posted by: Schlagwerk May 23 2006, 02:59 PM

I think the location string could get rather large outside of the US. Even "USA: California" is looking a bit big.
Not unless outside the US, you just get your country.

Posted by: blackstar May 23 2006, 07:53 PM

If I edit a score I previously entered it doesn't let me select my hi-speed and also removes whatever hi-speed I had.

Help?

Posted by: rura May 23 2006, 08:17 PM

What browser is this occurring in? I can't reproduce in Safari, Opera, Firefox, or IE6.

You may also try logging out and back in.

Posted by: blackstar May 23 2006, 08:20 PM

Weird, it's not doing that anymore...

I was using Firefox 1.0.7 but it might have been some random glitch.

Posted by: Axem Rangers May 24 2006, 08:37 PM

Just as a general sort of thing, I enjpy all the sexiness that VJA is getting, but where's the love for Pop'n Navy? ;-;

Posted by: Catastrophe May 24 2006, 10:57 PM

First, if you're getting random PMs from people bragging about how they pwned your Bs then there are at least two things wrong with that and neither of them have anything to do with your public scores or your sig graphic.

I thought about the problem some more and I decided that the real problem is that there is no good way to infer useful information from any sort of counter if that counter has a low value. If you pretend that we're playing DDR and you look at just the AAA count then you won't be able to tell RYRY from a total noob, although Oddity looks impressive either way. If you look at just DJPs then CSTAR looks bad/average. In all cases really low numbers cover the quality of the scores. However, really large numbers do mean something good. Oddity has ~2000 AAAs so it is safe to assume that he hasn't merely whored out L7. Someone with 11000 DJPs from singles play alone must have an average of a FC+AAA on normal and an average of HC+A on hyper and another. That's about as close to writing "I've cleared hyper!" on the sig graphic as is possible. Personally, I think that everyone who has cleared Innocent Walls on hyper should go back and score an average of 9.3 DJPs per song on normal just for the sake of making their counters self-evident. However, because IIDX has so many games, this would be a 200+ hour task for people who haven't been keeping up with the series. If you've 'only' been playing for 2 years then you've 'only' been able to play the last 4 of the 9 games when they were new. So I've got another idea.

Also, very few people play doubles and even fewer people care about comparing DP scores. Merging the scores into one graphic gives way too much credit to people like Freiza and I. Because most people only care about singles play and because most people only have SP in their sig it's kind of unfair for me to boast 300/500/500 As when I have more DP As than I do SP non-As.

http://i14.photobucket.com/albums/a306/aseitz/example.jpg I'm not an artist but I did use Arial and System for the fonts, which I what I think VJA uses. First, I put SP and DP in separate images because I estimate that approximately 20 people care about the latter. This forum would automatically put only the SP image to the left of your post if you specify your VJA ID. (Unless you guys don't mind the vertical scroll that people with VJA and PNN usually produce?) Second, I don't mean to pick on anyone (sorry MIAB, I picked you because I recognized you), but the letter 'G' is as wide as the letter 'W' and has the advantage of not looking like \/\/\/\/\/\/\/ when used to show the longest possible DJ name in my mockup. There are four changes I've made to the current sig graphic. The first is the FC now includes your PC count. I'm actually kind of proud of my PC count, but I needed the space. The next change is that "%" shows the percentage of all scores entered for SP. So if there are 1750 charts on singles play and you enter scores for all of the 8s and higher then you might have a 32% here. The third change is that your average percentile across all of your entries is displayed in the upper right. The fourth change is that you recieve a different background image depending on your achievement ranking, kind of like how PNN has 3 different backgrounds for the rediculous people (except that PNN is still just all counters, really).

NOW you can tell which play style someone has by looking at their sig. If the person is like VGTA or RYRY then they'll have a high AAA count, a high percentile in the upper right, 10-dan, and few scores entered. This tells everyone: "I'm only here for the crowns, and you're not good enough to DJ battle me." I don't want to single anyone out, but it might also be possible for someone to have 1000 AAAs, scores on almost nothing else and a mediocre percentile. This tells everyone: "I'm doing this DDR style and I never play anything after I've AAAed it." And then my sig graphic will have scores for everything and (hopefully) a 65% percentile which means: "Battle me!" I also thought it might be clever, since these are greyscale mockups, to tint the image blue if someone is a normal 7/14 whore. But I think what I have is enough.

Posted by: MaxxKata May 25 2006, 01:44 AM

Who says we even need AAA/AA/A/etc: (number) HI I TAKE UP WAY TOO MUCH SPACE
I propose color-coding the AAA/AA/A/etc counts and placing them in a seperarate row,
eg.



or maybe


Posted by: Jadin May 25 2006, 05:01 AM

I think a good solution would be:
Average % per song

but it's funny, I don't think anyone complained about the sig graphic until now (aside from a couple things not working 100%)

Posted by: XytharDX May 25 2006, 05:05 AM

I think they're fine as they are.

The most I'd say to do would maybe be to move the columns closer together and squeeze in dan rankings (or widen / heighten the image) but it's not really that necessary. And I think anything extra would clutter it up.

Posted by: dog$ May 25 2006, 06:06 AM

Stuff looks good, compliments all around. That's all.

Posted by: Mafia Boss May 25 2006, 06:53 AM

QUOTE(jammitch! @ May 23 2006, 12:29 PM) *
Much in the same way the TR sig tried not to duplicate anything on the VJA sig, the VJA sig shouldn't go back and dupe information (like number of entries) on the TR sig.

I don't really agree with that logic. I don't see anything wrong with the VJA sig taking over some aspects of what the TR sig covers now. Honestly, TR updates have been so sporadic recently that I took down my TR sig.

Posted by: Santiago22 May 25 2006, 10:21 PM

Figured I'd take a shot at this.



The AAA/AA/A/PC/FC/DJP is obvious.

The bars are showing how much for each statistic is on each difficulty.
- Blue: Light7/Normal
- Orange: 7key/Hyper
- Red: Another
The more of each portion, the more of that statistic is made up by the indicated difficulty.

SP and DP class below that.
User ID at bottom left.

Stuff I don't like:
The colors are too bright. I'll probably just re-theme the whole thing later.

Posted by: blah May 25 2006, 10:31 PM

Having a colored bar is a GOOD IDEA.

Why is everyone so intent on having the user ID number on the image? I don't understand, I'd much prefer having the number of scores entered.

Posted by: rmz May 25 2006, 11:12 PM

I really like that colored-bar idea to show what grades are on which difficulties. Plus it looks nice!

Posted by: Faker13 May 25 2006, 11:27 PM

i would play doubles if i had a second controller tongue.gif

Posted by: blah May 25 2006, 11:41 PM

QUOTE(Faker13 @ May 25 2006, 11:27 PM) *
i would play doubles if i had a second controller tongue.gif


I'll sell you a JP KOC for $45 shipped. wink.gif

Posted by: Fletcher May 25 2006, 11:54 PM

QUOTE(Santiago22 @ May 25 2006, 08:21 PM) *
(awesome mockup)

I hereby throw all $0.02 I have behind this plan. Only question I have is how much more work the server goes through like that: wouldn't adding colors and calcuutf8g the bars be a little more intensive than just sticking a number on the base image whenever it refreshes?

Posted by: rmz May 26 2006, 12:21 AM

QUOTE(Fletcher @ May 25 2006, 09:54 PM) *
I hereby throw all $0.02 I have behind this plan. Only question I have is how much more work the server goes through like that: wouldn't adding colors and calcuutf8g the bars be a little more intensive than just sticking a number on the base image whenever it refreshes?

Perhaps, but the updates could be bumped down to twice or once per day to compensate maybe?

Posted by: rura May 26 2006, 12:53 AM

QUOTE(blackstar @ May 23 2006, 07:53 PM) *
If I edit a score I previously entered it doesn't let me select my hi-speed and also removes whatever hi-speed I had.

Help?


Hey guess what, I may have found that bug. If you clicked a link from your "easy raise" scores list on viewuser this would happen. I ran into it just now and fixed it (well, fixed it as well as is possible at the moment)

Posted by: Santiago22 May 26 2006, 02:11 AM

New version.



Kept the bars, but reorganized them for just the # of songs entered.
I used blah's as a base because his stats were readily available and made for a better representation of what an advanced player's stats would look like.

I really like the way the Entries area came out. (These stats were totally made up though.) Shows Singles and Doubles, and splits both further down into Light7/14, 7/14-key, and Another/A14. Colors were taken from the hibroad difficulty rating images because I figured most VJA users would be familiar with them.

Moved DJ name to under the VJ ARMY header.

Something I did on the old one that I forgot to point out was switching the locations of PC and FC. I always thought it was weird that the Grades went from best to worst (AAA, AA, A), but that perfect combos were shown below full combos.

SP and DP class are next to DJ name.

I put Iroha's face in the background to jazz up the picture a bit. I chose Iroha because she's my favorite Goli character. She stays for now because I made the template and I like her. tongue.gif

Stuff I don't like:
- The Entries area kind of grabs attention from the rather plain standard details.
- The standard details are kind of hard to read over Iroha's face.
- Filesize is near 20kb as opposed to the standard 7-8kb.
- I forgot to include the vjarmy web address.

Comments/suggestions/flames?


Edit because I didn't see Fletcher's or rmz's posts at the top of this page >>

The server load for calcuutf8g the bars isn't something I considered. Maybe instead of scaled bars, they could be fixed height (or width) just to denote what mode (Normal/Hyper/Another) the overlaid stat is for.

I definitely think the standard area needs more color, or the Entries area needs less.

Posted by: MaxxKata May 26 2006, 02:26 AM

I like the second template, and throw all my support behind it.

Posted by: Raving Loony Society May 26 2006, 02:58 AM

I like that last one. If there's a change in the sig images (I don't really have a problem with the way they are now), I'd say that's my favorite, barring any problems with server load, image size, etc.

I like Iroha's face there; maybe you could try making the Entries chart a little darker, so it doesn't stand out quite so much? I don't have much of a problem with it the way it is.

Posted by: Fletcher May 26 2006, 03:04 AM

I also find the second mockup pleasing. I'd have to leave half of that empty on my own chart, but it'd be fine. As well, I noticed that it's just a few pixels (7) wider in that form than the Pop'n Navy banner: snip one or two from the spaces between each column and they'd match perfectly (width-wise: PNN's banner is 6 taller, oh well.)

Just some random suggestions to your concerns:
* How much does removing Iroha from the background lessen the filesize by? (Not saying she should be removed instantly, but I'm just curious.)
* I can read the details without any issue. Maybe this is another case of "my monitor has shitty gamma" though.
* Perhaps have one horizontal bar beneath both the 7k/14k columns that has a blue/orange/red split, and the bars (b&w or gray?) coming up from each?
* The current site address text is about 10 pixels tall. If we add in those other 6 pixels and try making it PNN-sized, while scooting the current text on it up slightly, it'd allow space to fit the link in (and maybe a little extra text if wanted.)

Posted by: rura May 26 2006, 03:06 AM

The file size issue is primarily related to the background character. By optimizing it with ImageReady as a PNG-8 with a 16 color palette I got the test image down to under 4k with largely negligible effects on image quality. Changing the character to be more simplistic (or removing it in favor of something else) would make this even easier.

Load is obviously a concern, but we can cross that bridge when Remy or myself work up the ambition to fight with GD to build that type of sig (speaking of which, we'll need the fonts you used in freetype/truetype format preferably).

However, I honestly don't anticipate this type of change coming about soon. I hate working with GDlib and I'd much rather spend my time implementing other features and optimizations on the site. Remy may be more ambitious though. smile.gif

Edit: I should mention that I have no real opinion about the new entries on the mockup. Casual players such as myself (5 days of actually owning Beatmania now...only 3 of which I've had a chance to play) would have odd blanks (like dan rankings and doubles), but I don't use the sig so it also wouldn't impact me. The sig could also be made partially customizable, but that would require quite a bit of new code for user accounts.

Posted by: LoneMeow May 26 2006, 03:16 AM

QUOTE(Santiago22 @ May 26 2006, 10:11 AM) *
The server load for calcuutf8g the bars isn't something I considered. Maybe instead of scaled bars, they could be fixed height (or width) just to denote what mode (Normal/Hyper/Another) the overlaid stat is for.


Scaling the bars is not really such an expensive operation compared to, for example, generating the PNG, so I'd not worry terribly much about it before it really is shown to be a problem.

Oh yes and I love your latest mockup. Could be cool to have hardclears somehow noted though, just because I like hard... :P (Maybe use the 'bars-inside-bars' idea for noting noclears/clears/hardclears?)

PS. Maybe I could waste some time with GD if there's somekind of decision that a new sig is a good idea and Remy/rura are too busy with other things...

Posted by: Santiago22 May 26 2006, 05:17 AM

QUOTE(rura @ May 26 2006, 01:06 AM) *
The file size issue is primarily related to the background character. By optimizing it with ImageReady as a PNG-8 with a 16 color palette I got the test image down to under 4k with largely negligible effects on image quality. Changing the character to be more simplistic (or removing it in favor of something else) would make this even easier.

Load is obviously a concern, but we can cross that bridge when Remy or myself work up the ambition to fight with GD to build that type of sig (speaking of which, we'll need the fonts you used in freetype/truetype format preferably).


OMG you're my hero. I put this together in Adobe Photoshop CS2 and saved it using the Save for Web applet, but I totally forgot you can limit the color count by using PNG-8.

Fonts are Verdana and Visitor TT1 (BRK). Verdana is OpenType, Visitor TT1 is Truetype. Just lemme know when you need them.


I'd like to do something that gives a good set of statistics, looks pleasing to the eye, and doesn't require a whole bunch more work for the people that have to put this together.

Type 3:


filesize is about 8.6kb.

If I could change anything now (which I could but it's past 3am and I need to stop messing with Photoshop), I'd put the dan ranks (9D/5K) under the entry counts since those are most likely to be blank, and add some effects to the web address so it's easier to read.

By design, the pixel size is identical to those for Pop'n Navy - 200x75.

Swapped out Iroha (sad.gif) for Yuz and I think that's Nyah with him. It's from a poster GOLI did for 2nd style back when G2ARTS was just called http://www.konami.jp/am/bm2dx/bm2dx2/2sgoli.html.

edit: Yes, that's Nyah in the background with Yuz.

Posted by: MaxxKata May 26 2006, 05:40 AM

TYPE 3 FOR THE MOTHERFUCKING WIN
man can this get any better

Posted by: dudabo May 26 2006, 09:35 AM

Wow that type 3 one looks really really sweet. Nice job!

Posted by: jammitch! May 26 2006, 10:24 AM

I agree, it looks very nice

Too bad it won't scale for those of us with 1000+ of some grade - and it's very wide as it is. tongue.gif

Plus, you really should use fixed-width fonts for these things; it would make reading it a lot easier, and the output more predictable across a wide range of possibilities.

For non-doubles players (that is, players without it checked in their profile) you could drop the rightmost part of the sig though.

Hrm, I have an idea, no idea if I'll follow up on it though.

Posted by: Santiago22 May 26 2006, 01:57 PM

QUOTE(jammitch! @ May 26 2006, 08:24 AM) *
I agree, it looks very nice

Too bad it won't scale for those of us with 1000+ of some grade - and it's very wide as it is. tongue.gif

Plus, you really should use fixed-width fonts for these things; it would make reading it a lot easier, and the output more predictable across a wide range of possibilities.

For non-doubles players (that is, players without it checked in their profile) you could drop the rightmost part of the sig though.

Hrm, I have an idea, no idea if I'll follow up on it though.


I just realized the issue with 4-digit statistics when I looked at it again just now.

Fixed-width fonts... maybe... I generally dislike them and only use them when I have to, and I don't understand how that would make it more readable anyway.

I didn't mention it, but I put the DP stats to the extreme right so they can just be omitted and the image cropped if a user doesn't have two controllers.

That being said...

Version 3.1:

* PNG-8, 64 colors
* filesize about 6kb

+ support for 4-digit grade stats (from Santiago22 to jammitch, with <3 for Ode to RAM biggrin.gif)
~ widened header text a bit ("VJ ARMY - dj BLAH")
~ moved dan-rankings to bottom of SP/DP stats.
~ added a bit of effects to URL for readability
~ slight re-position of PC/FC/DJP stats.


oh screw it...

Version 3.1.1:

* PNG-8, 64 colors
* filesize about 6kb

Posted by: Mafia Boss May 26 2006, 02:00 PM

Type 3 looks beautiful.

Posted by: jammitch! May 26 2006, 02:12 PM

QUOTE(Santiago22 @ May 26 2006, 02:57 PM) *
Fixed-width fonts... maybe... I generally dislike them and only use them when I have to, and I don't understand how that would make it more readable anyway.



In the PC/FC column, the 1 being smaller than every other digit throws the entire column off for me. They look a LOT better when the digits line up in columns. You might not even be entirely able to tell the DJP is 5 digits long at a glance, 'cause it's only one character's worth longer than the FC count, which is 3 digits. Same thing on the SP/DP stats... the 241 should line up exactly with the 300.

Also, I would make sure there's enough room for the DJP to have five maximal-length (non-1) digits, even if you insist on a relative-width font.

Posted by: Santiago22 May 26 2006, 02:22 PM

QUOTE(jammitch! @ May 26 2006, 12:12 PM) *
In the PC/FC column, the 1 being smaller than every other digit throws the entire column off for me. They look a LOT better when the digits line up in columns. You might not even be entirely able to tell the DJP is 5 digits long at a glance, 'cause it's only one character's worth longer than the FC count, which is 3 digits. Same thing on the SP/DP stats... the 241 should line up exactly with the 300.

Also, I would make sure there's enough room for the DJP to have five maximal-length (non-1) digits, even if you insist on a relative-width font.


Ah, so it's not that you can't read it, it's that it looks strange to you. As an aside, what do you think of v3.1.1? (see previous post)

I don't like the way this font is anti-aliasing at this size, so I may have to go fixed-width for 3.1.2

DJP has had space for 5 digits since v2.0.

As for 3.1.1, I think something I'd change is adjust the DJ name ("BLAH") to be centered within its available space. It looks odd to me way over to the left like that.

========== edit ========== edit ========== edit ========== edit ========== edit ========== edit ========== edit ==========

Version 3.1.2:

* PNG-8, 64 colors
* filesize about 5.7kbI think the SP/DP stats are a bit hard to read at that small size, but I'm glad I took jammitch's advice because the grade/combo/DJP stats are much more pleasing visually.

Posted by: blah May 26 2006, 03:02 PM

I would revert the dj name to 3.1 or earlier's style. It was perfect that way.

Also, the numbers on the right are definitely too small... maybe a different font would work better at that size?

Posted by: blackstar May 26 2006, 03:29 PM

beautiful...

3.1 seems better than 3.1.1, think you could only change the font on the entries part?

Posted by: Santiago22 May 26 2006, 03:32 PM

QUOTE(blah @ May 26 2006, 01:02 PM) *
I would revert the dj name to 3.1 or earlier's style. It was perfect that way.

Also, the numbers on the right are definitely too small... maybe a different font would work better at that size?


For comparison:
3.1:
3.1.1:
3.1.2:

As for the dj name, the problem with that on 3.1 is that it's done in a variable-width font, which leads to problems with longer dj names, especially with names that use wider characters like W or M. As far as dj name styles, I like 3.1.1 the best (which has the name in Courier New). The "dj" part looks cool with the characters offset from each other and very little space before the actual name. Only thing with that is shorter names leave a lot of dead space in the header. Alternatively, I could move the djNAME over to the right of the box, and the dj tag would move based on the length of the dj name. Aesthetically, this is the best solution, but I don't know how much of a problem this would be for the people who actually have to program it (which I assume to be Remy and/or rura).

3.1.2's SP/DP stats have the numbers too small. I switched this area from Visitor TT1 to Courier New, and while I can clearly read everything there except the "5 k" on DP (for 5-kyu), I think the Visitor TT1 style of 3.1/3.1.1 gives an overall better result.

For grade/combo/DJP stats, 3.1.2 wins absolutely.

Also, I don't know how hard it is to add a photoshop-style stroke around the text on the... well... text. Right now my .PSD file has all the text as text as opposed to rendered. For a final version, all the standard stuff - which would be "VJ ARMY", "AAA:", "AA:", "A:", "PC:", "FC:", "DJP:", "SP", "DP" and the web address - would be part of the base image, so effects processing would only need to happen on the dj name, SP/DP stats, and the user id (if it stays) as those are dynamically generated. (The grade, combo, and djp stats are dynamic as well, but they do not require visual effects.)

No one has commented on the coloring of the dj name in 3.1.2 yet. sad.gif I think I'm going to color the "VJ ARMY" text for 3.1.3 as well.

*does some photoshop*

*does some uploading*

*does some post composing*

v3.1.3:


Ohhh... yes... yes... YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I like this one. smile.gif

Posted by: Kirby Kirby Kirby May 26 2006, 04:40 PM

3.1.3 is truly a fantastic mockup.

You rock. However, why not make the box behind PC light blue, since that's the color code used in VJA?

However, VJ Army looks best not colored.

Posted by: Fletcher May 26 2006, 05:14 PM

QUOTE(Kirby Kirby Kirby @ May 26 2006, 02:40 PM) *
3.1.3 is truly a fantastic mockup.

Posted by: Santiago22 May 26 2006, 05:26 PM

QUOTE(Kirby Kirby Kirby @ May 26 2006, 02:40 PM) *
3.1.3 is truly a fantastic mockup.

You rock. However, why not make the box behind PC light blue, since that's the color code used in VJA?

However, VJ Army looks best not colored.


I took the AAA/AA/A/PC/FC colors from the pictures on http://vjarmy.com/wiki/index.php/VJA:Styles#Icons. PC is green and FC is yellow.

I think the "VJ ARMY" at the top looks out of place when not colored, considering how much color there is in all the other areas.

Also...

QUOTE(Kirby Kirby Kirby @ May 26 2006, 02:40 PM) *
3.1.3 is truly a fantastic mockup.


Did you plan that? tongue.gif

Posted by: MaxxKata May 26 2006, 07:53 PM

It's beautiful. I do think something can be done about how the 9dan/5kyu section looks... will it scale for 10dan?

Posted by: Mafia Boss May 26 2006, 11:17 PM

I think 3.1.0 is best, personally.
FWIW I don't think we will have this much flexibility with fonts if we use GDlib. So whatever we end up doing will just be an approximation sad.gif (And when I say "we," I mean "Rura and Remy.")

Posted by: rura May 27 2006, 02:46 AM

QUOTE(Mafia Boss @ May 26 2006, 11:17 PM) *
I think 3.1.0 is best, personally.
FWIW I don't think we will have this much flexibility with fonts if we use GDlib. So whatever we end up doing will just be an approximation sad.gif (And when I say "we," I mean "Rura and Remy.")


Actually the GDlib built on the server supports freetype so if we have the fonts in that format we can use them. smile.gif

Posted by: Catastrophe May 28 2006, 11:56 AM

I really like those mockups, I really really like them, but I didn't mean to suggest that the sig graphic needed changing. I was just trying to argue why all of the stats that VJA currently shows are good and why they're worth keeping. Although, you do that, so cool. smile.gif Style-wise I actually prefer fewer colors but I also like how AAA is gold so I guess I'm happy either way. (Is that oldschool Nyah and Yuz in the new BG? I can't see.)

My only complaint is how you added the class ranking numbers. At the bottom of the entry counts they look like totals and I seriously thought that Blah had 5,000 DPs and 9 Dillion SPs even though I knew better. It's not very clear that those are total scores entered. If it makes life easier, and I'm sure this suggestion will, don't support the kyu rankings. To be a 1-DAN you only have to clear some 3s on either SP or DP. If you're not up to songs with 350 notes yet then you're probably not keeping track of your scores either. You still can't write "Dan or "Rank" or "Class" or whatever on the BG because you need to be able to *not* draw it for players who have no class mode data. But I have have this silly concern that "7 kyu > 6 dan".

Posted by: Axem Rangers May 28 2006, 12:58 PM

Some of those are really good. I just wish there was a way to keep the original idea with the bars showing the amount of A/AA/AAA's on each difficulty; I like that more than overall entires. I don't really have any problem (at all) with the way it is now, but these are cool too.

But we should be able to have custom backgrounds behind them. XD

Posted by: XytharDX May 28 2006, 05:46 PM

Will we be keeping the original design as an option if we change it? I'm not really that interested in showing people the number of scores I have entered, especially if it makes the image larger.

Posted by: Santiago22 May 29 2006, 03:39 AM

QUOTE(MaxxKata @ May 26 2006, 05:53 PM) *
It's beautiful. I do think something can be done about how the 9dan/5kyu section looks... will it scale for 10dan?


See bottom of this post.


QUOTE(Mafia Boss @ May 26 2006, 09:17 PM) *
I think 3.1.0 is best, personally.


The Grade counts and such are ugly on 3.1.0. Eww I'm not going back to that.


QUOTE(Catastrophe @ May 28 2006, 09:56 AM) *
Is that oldschool Nyah and Yuz in the new BG? I can't see.

[stuff about class mode]
To be a 1-DAN you only have to clear some 3s on either SP or DP.
[stuff about note counts]
You still can't write "Dan or "Rank" or "Class" or whatever on the BG because you need to be able to *not* draw it for players who have no class mode data. [more stuff]


Yes, that's Yuz and Nyah from 2nd style in the background.

1-Dan is only 3s? I've tried going up from 7-kyu on two or three styles and I'm getting 5s at like 2-kyu. *scratches head* Am I going about Class Mode all wrong? I'd like to at least get to 1-dan but the highest I've passed is 3-kyu.

Re: writing "Dan/Rank/Class" on the background: dammit. sad.gif (see end of post)


QUOTE(Axem Rangers @ May 28 2006, 10:58 AM) *
Some of those are really good. I just wish there was a way to keep the original idea with the bars showing the amount of A/AA/AAA's on each difficulty; I like that more than overall entires. I don't really have any problem (at all) with the way it is now, but these are cool too.

But we should be able to have custom backgrounds behind them. XD


Yeah, I liked the bars for difficulties-vs-grades too, but on the first mockup they were really ugly and I just threw them together in like 5-10 minutes just as a rough draft. After that I couldn't really figure out a way to do them so they would 1) look nice 2) not take up a lot of additional screen area and 3) not totally own the server hardware during the generation periods.

And I totally support the idea of custom backgrounds.


QUOTE(XytharDX @ May 28 2006, 03:46 PM) *
Will we be keeping the original design as an option if we change it? I'm not really that interested in showing people the number of scores I have entered, especially if it makes the image larger.


Not my call, but I would support that idea as well.


Now then...

3.1.3.1.511.573.588.613.wall5 (ok it's not quite that bad yet lol):


Honestly, I only started doing these as an excuse to play with photoshop haha.

Posted by: haxored May 29 2006, 10:37 PM

I will assist with any gdlib needs you may have. ninja.gif

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