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> AC/PW-Specific Accomplishments Thread, About time
Fungi
post Jul 17 2011, 07:11 PM
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There's only one 1* he has to play, actually. I think.

edit: yeah, gambolol
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Fungi
post Jul 17 2011, 10:25 PM
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highest DJP on any difficulty per song
so if you have a C fail on himiko [A] and a AA hard clear on the [H] the DJP score for the [H] AA HC will count
repeat for every song
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Fungi
post Jul 19 2011, 11:10 AM
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haha you played the hypers of anything but PP and PL and shakunetsu
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Fungi
post Jul 19 2011, 11:52 AM
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actually yeah the hypers of stuff like reunion and session9 are hard enough on hyper

I HOPE YOU GUYS ARE PLAYING XANADU OF FUCKING TWO BEST SONG EVER
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Fungi
post Oct 6 2011, 09:58 AM
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assist clears add to clear rate IIRC, so that's another possibility
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Fungi
post Oct 7 2011, 07:19 AM
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delete * from scoretable where title=shakunetsu and clear=true;
commit;
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Fungi
post Oct 16 2011, 09:14 AM
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Wow, was the Lincle patch(?) applied? What the heck does it do exactly, anyways?
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Fungi
post Oct 17 2011, 02:26 AM
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QUOTE (Lovely Hands @ Oct 17 2011, 07:08 AM) *
makes beach side banana doable

(basically turns all those bads you would get on scratch heavy songs into goods)

That's not very exact emot-colbert.gif
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Fungi
post Oct 17 2011, 09:45 AM
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QUOTE (Lovely Hands @ Oct 17 2011, 05:11 PM) *
thats the difference we've noticed. Maybe we're just delusional and there wasn't a change at all but i've noticed a lot more Goods where there would've been Bads.

I mean I've played Lincle so I know what happens, but I wanted to know more on what's actually changed, mechanics-wise.
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Fungi
post Oct 17 2011, 05:38 PM
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QUOTE (gamboller @ Oct 18 2011, 06:59 AM) *
maybe. i don't know anything about iidx hardware/software but that's how the TT felt to me at the time

ill think about it later after a few more test runs

Actually I've seen some people guess that's what happened too. Something about how the turntable sensors trigger, in software.
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Fungi
post Oct 24 2011, 07:22 AM
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Mei [A] 2619(1037/545) MISS COUNT 128

A-48

I will survive
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Fungi
post Oct 26 2011, 05:00 PM
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nonran is a good random cool.gif
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Fungi
post Oct 27 2011, 08:48 AM
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Mei [A]
2824 (1162/500)
MISS COUNT 99

I came
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Fungi
post Nov 16 2011, 04:17 AM
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Four-Leaf?
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Fungi
post Nov 17 2011, 06:17 AM
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I can't even remember how Destiny goes, but I do now remember that Still In My Heart (I think that was it) has the most retarded hard parts ever
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Fungi
post Nov 20 2011, 07:55 AM
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AA bitter chocolate striker

All that mosaic s-ran paid off; this song is no longer "I CAN'T PRESS ALL THAT"
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Fungi
post Nov 24 2011, 12:38 AM
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My miss count and my score kept going down for Mamonis; like AA-10 / 30 miss -> AA-100 / 15 miss
I got it back up to AA-30 or so, but I gave up because I had better things to do like grind mei.

PW should set up a donation system to enable e-amuse features smile.gif then you'd only need to AA it
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Fungi
post Nov 26 2011, 06:56 AM
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Gambol [H] timing was relaxed for Lincle for god knows what reason. :/
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Fungi
post Nov 28 2011, 01:10 AM
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sightread FC yellow head joe

but barely above AA... I messed that one up hard, but I can blame some of that on the intro
FCs are cooler than AAAs anyways
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Fungi
post Dec 1 2011, 07:19 PM
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Yeah don't do the no springs thing - for one it's horrible to do jacks on them.
But the most pressing matter is that they'll wear down the switches faster, get stuck easier, and overall just be a worse time for the poor fellow who has to maintain the thing. Light springs, cut springs, whatever. Anything but no springs.
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